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I created a discord server for the project. It's not nearly ready to be an actual game, but if you're interested, feel free to check it out. If you code with Java, I'd be willing to walk you through how to get it running, and show you how it works. XD

discord.gg/AH89mfd6RF

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I guess I should say, all of these layers are a little fuzzy, or sometimes a lot fuzzy, and will twist above and beneath each other sometimes, just to be difficult. Physical Position and Knowledge, in particular, are very fuzzy and very twisty and often offer unexpected avenues.

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I might have put knowledge in the wrong place? Like, knowledge is just facts, and understanding is complex arrays of facts and the connections between them that form into a deeper understanding. So, knowledge is almost comparable to physical position - even if you don't forget it, it will likely become less useful, and thus less powerful, over time - but this decline is drastically reduced if you can form it into a deeper understanding.

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You can also go in reverse, from the outer layers of the hierarchy to the inner, but that's harder. Physical position can be leveraged into physical possessions and alliances, and those into social and economic position, and those into knowledge and then understanding, and understanding can be leveraged into Purpose, though the better a Purpose you have to start with, the easier this is.

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If you have Purpose, that's great - but unless you also have Understanding, it's hard to leverage that into anything. Once you have Purpose and Understanding, though, you can leverage that into whatever combination of physical and mental conditioning you need - and then that into social and economic position, physical possessions and alliances, and finally, whatever physical position and knowledge you need to achieve your goals.

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These different layers of power have different sources and different uses, and they often rely on each other in complex ways.

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At a deeper level, you have possessions and temporary alliance and the like, and down a level from that, more stable forms of social and economic position. Down from there, you get into knowledge, and then physical and mental skills and conditioning, and then understanding, and then, at the deepest level I can think of, you have things like Determination, Purpose, and Will.

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As an example, at the outer layers, you have things like physical position - if you have a knife to someones neck, that's a very immediate, very short term, and extremely unsubtle form of power, but in the short term, it's very potent and has good odds of beating most other forms of power - at least in the short term.

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On another note, I've been reading Xianxia stories, and thinking about the Heirarchy of Power.

I think Power comes in layers, see? As you move from outer layers to inner layers, power becomes longer term, more stable, and more subtle. And it's easier to use inner layers of power to acquire outer layers, than vice versa. Also, the outer layers are much more durable and reliable if they're supported by the inner layers.

Honestly, the more I think about it, the more I like the idea of registering some kind of 'Network Endpoint' objects, and just addressing those directly. Not sure how I want them to work yet, though. :/

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Hmm. Maybe I should give entities components to handle the networking. 'NetworkEndpoint' components, or whatever? And these components can deal with tracking all the other components attached to the entity that might be modified via the network? :/

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Hmm. I'm leaning towards just addressing the components directly, but I'm not sure that fits either? Cause not all entity components will involve networking? behavior and camera components generally won't, for example. But I guess most of the others often will, at least on the client side? So.

Maybe I want to separate 'object that receives network updates' into it's own thing somehow? I'm not sure. :/

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Well, I have an ECS that's satisfied with for now. Now I just need to figure out what I want to do for network code? I had been sending player position and movement direction updates via 'ModifyObjectDatagrams', which specify the objects id, it's registry id, the id of the field I wanted to modify, and then the new value for said field. If I'm going to just make everything entities, maybe I want to go 'EntityID, componentID, fieldID, fieldValue'? But I'm not sure yet. :/

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Zeihan 

Still, geographic American Exceptionalism is at least a more entertaining version than the other kinds. So, it has that going for it. :/

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Zeihan 

He also likes to talk up American geography a LOT. You will likely get tired of hearing about 'Mississippi river system this, great plains that, barrier islands this, great lakes that' in short order. I do think he has a point, this probably is the best geography on earth by a large margin, but it still receives a LOT of focus. XD

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Zeihan 

As for his predictions, some are interesting! He was predicting the thing in Ukraine back in 2014, for example - but he thought they would be pushing across the entirety of eastern Europe, all the way into Poland. Bit of a mistake, there. He's also predicted wars between Iran and Saudi Arabia, and between China, South Korea, Japan, and Taiwan, which still seem pretty speculative.

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Zeihan 

He's also not nearly as concerned about the effects of global warming as I think he should be, and awfully blase about increasing emissions.

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Zeihan 

Some warnings though - the dude is big on shale, and skeptical on renewable power. You will hear about shale about as much as you can stand, and renewables get footnotes and appendices. Fascinating perspective on fossil fuels, but a little grating sometimes.

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Zeihan 

He also has excellent descriptions of how geography shapes culture and political institutions - where 'German Efficiency' comes from, why Russia behaves the way it does, how China's center of power in the yellow rivers flood plain shapes it's worldview, how the history and development of South American countries tends to contribute to their culture, etc, etc.

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Zeihan 

I also appreciate how remarkably apolitical Zeihan is, at least on the things that really bug me. Everybody else wants to talk about capitalism this, communism that, western civilization this, eastern civilization that - to Zeihan, these things are afterthoughts at best. All he wants to talk about is geography and demographics, with technological developments a distant third and everything else getting sidebars and footnotes.

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