☭⚑ Comrade Angles ⚑☭ is a user on anticapitalist.party. You can follow them or interact with them if you have an account anywhere in the fediverse.
☭⚑ Comrade Angles ⚑☭ @Angle

...Huh. What if the primary requirement to keep copyright was to use them? I.E. In order to keep your copyright for a series, you had to keep making games for that series, or it became public domain? Not sure this is a good idea, but it's an interesting one. :/

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@Angle So basically trademark law, but applied to copyright? Interesting.

@Angle I guess occupancy and use for copyright *sort of* makes sense.
@Angle On the other hand, I'm not entirely convinced, and I think patents are still a problem.

@Rock Oh, this doesn't even approach being a solution for the patent mess. :/

@Angle I think best case scenario, companies eventually release their shit and get their heads out of their asses.

Worst case scenario, creative industries now have an arbitrary labor sink dedicated to the contemporary equivalent of direct-to-video sequels ala Land Before Time number umpteen-trillion.

@KawaSeadrake Yeah that's what I was worried about. And of course, what counts? Does a five dollar minigame count, or is that not sufficient? :/

@Angle That's the real question. And realistically I could see lobbyists in that scenario trying to push for the bare minimum. Hello shitty-ass mobile freemium moneymills! Well shit, hello slot machines here and pachinko machines over in Japan ala Komani. XP

@Angle @KawaSeadrake There's also the problem that this model only serves for works that aren't "one offs". Academic papers, for example, don't get sequels.

It's a compromise that doesn't appeal to either the anti-copyright side (it doesn't actually abolish copyright, only ameliorates it slightly) nor the pro-copyright side (hard to apply for many types of works).

@Angle Not the best idea - most folx have one work of art that breaks through (like my book). Even if I produced more books in the series, there's no guarantee anyone would buy it and any shop would promote it.

@Aradia Mmm, yeah it wouldn't work very well for indie artists. :/

@Angle How about we get a small cut of royalties the first year of a work's release and then universal basic income for the rest of our lives to fund our further work?

@Aradia Haha yeah, that does sound pretty good. XD

@Angle
Just get rid of Intellectual property and artificial scarcity

@jonkroe Eh, I do think there are some places for it? But yeah, overall the current system is pretty shitty. :/

@hypolite rewarding people for putting their time and energy into it, and giving creators some measure of control over their work. :/

protecting authors from publishers who'd otherwise just use their vast resources to outprint and outsell them with no remuneration
But no idea is unique, not to an individual, and certainly not to a corporation. And small scale creators always get the short end of the stick anyway, so removing intellectual property rights would harm them less (if any) than large scale content rights hoarders.

@hypolite Eh, theres a difference between worrying about them publishing knock offs of your creation and them publishing the exact same thing. Or copying it wholesale, in the case of a book. :/

What if you're too poor to enforce your intellectual rights anyway? What if you sell your rights for pennies with your back against the wall? That's why I'm saying small creators get the short end of the stick. Yes, there are success stories of writers who got an honest publishing deal and could start living off their work through intellectual rights, but what about the hundreds or thousands who can't? Might as well make writing a hobby altogether and make books/films cheaper.

Of course this would fit more nicely with UBI, but so far intellectual rights have been doing more harm than good (patent trolls, patent wars, business secrecy). The entire computing industry currently relies on free software already, I feel like this isn't that much of a stretch.
no, not derivatives or similar work, your actual work. without copyright, anything you put out into the world can be taken and republished by anyone with more resources, in larger quantity than you can manage, in wider distribution than you can manage, with no compensation to you. an example of this is pornhub and similar sites, which make money from content lifted straight from independent producers. large distributors have the leverage to keep their content off of the sites and use them as advertising platforms instead, but overwhelmingly, content purchased from smaller paysites and portals is uploaded without consent, license or remuneration from producers who lack resources to fight.
every time you make a thing presently it's a separate copyright from the last thing. even reprints of books have a separate copyright from the prior edition if enough has changed between layout and covers. it's something applied to each individual published work, so even serialized works, each entry has its own copyright.

trademark works like this exactly, though.
Would incentivize poor sequels, or DLC shenanigans, remastered version of forgettable games, etc...

@Angle Seems like it serves the intent of copyright, i.e. to encourage the production of new works. OTOH, it would tend to encourage the continuation of series well past their sell-by date (*cough*Wheel of Time*cough*). OTGH, the current system does that too.