☭⚑ Comrade Angles ⚑☭ is a user on anticapitalist.party. You can follow them or interact with them if you have an account anywhere in the fediverse.

...Huh. What if the primary requirement to keep copyright was to use them? I.E. In order to keep your copyright for a series, you had to keep making games for that series, or it became public domain? Not sure this is a good idea, but it's an interesting one. :/

@Angle I think best case scenario, companies eventually release their shit and get their heads out of their asses.

Worst case scenario, creative industries now have an arbitrary labor sink dedicated to the contemporary equivalent of direct-to-video sequels ala Land Before Time number umpteen-trillion.

☭⚑ Comrade Angles ⚑☭ @Angle

@KawaSeadrake Yeah that's what I was worried about. And of course, what counts? Does a five dollar minigame count, or is that not sufficient? :/

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@Angle That's the real question. And realistically I could see lobbyists in that scenario trying to push for the bare minimum. Hello shitty-ass mobile freemium moneymills! Well shit, hello slot machines here and pachinko machines over in Japan ala Komani. XP

@Angle @KawaSeadrake There's also the problem that this model only serves for works that aren't "one offs". Academic papers, for example, don't get sequels.

It's a compromise that doesn't appeal to either the anti-copyright side (it doesn't actually abolish copyright, only ameliorates it slightly) nor the pro-copyright side (hard to apply for many types of works).