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Doom was released 25 years ago today. It was about 2.39 MB, the size of an average webpage today. News sites average closer to 8 MB.

Please shotgun the javascript demons and make more efficient & accessible websites.

@falsemirror I have a policy, JS only when needed, use SVGs/CSS when possible, optimize all images.

I don't like the modern website philosophy of bolting on JS until it works. Those "one page" websites annoy me as well, messes up my navigation history.

@gudenau @falsemirror they work fantastic when you block them with umatrix (:

"hmm do I care enough about this website to actually undo the crap javascript they're using to load basic content... um...

no...

no I don't"
- my experience with most sites

@falsemirror I remember when it got ported to the TI-85 calculator

@falsemirror ha ... good time ... remember playin at leaked alpha version from some BBS at the time... and later with the editor and code. so much optimisations needed...

also some times after that there was the Magic Carpet 64Kb demo I saw live released at the party ... pouet.net/prod.php?which=1525
still mindblowing xp

@Olm_e @falsemirror I have not seen this demo. Kiitos, I will watch later today - and insist that psenough stream it on the msd9k thing later (:

@falsemirror
what's the point of comparing hand written assembly code (that's binary) vs text code?

@falsemirror or, alternate idea, make all websites into doom

@falsemirror why does everybody hate javascript? It's one of precisely two programming languages that's ever made sense to me.

@falsemirror Many websites don't even need JavaScript even though they use it. It is just a security/privacy risk on most websites.

This implies that it is possible to code the original #Doom in a single webpage (probably as a #Javascrippled page of the usual inefficient and unaccessible kind)
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